Alkonester Confederation
History
One hundred years ago, a brutal civil war broke out among the inhabitants of what is now known as Heartworld. This war lasted seventy years spanning the four star systems of the Yvadres nebula. Eventually, in the heat of battle, heartworld was broken by a planet-cracker, split in two like the hearts of their inhabitants, for the one thing that they agreed on, was that it was holy. Realizing the folly of their actions, they made peace, and formed the Alkonester Confederation, aiming to bring peace to the nebula, and to protect the remnants of heartworld for as long as they could draw breath. Becoming aware of the factions beyond the nebula, they built a great navy, and waited until the time was right to reveal themselves.
Species
Alkonesterians are quite similar to humans, but generally run about a foot shorter, with their average height being about 5’0”. Their skin has no obvious differences, however it is much more resilient, and can withstand much more punishment than human skin.
Culture
Since the dawn of their civilization the alkonesterians have viewed Heartworld as a holy symbol, to be protected above all. The breaking of heartworld during the civil war caused the Alkonesterians to form back into a single nation, with one goal: Prevent it from happening again, and protect the remnants of Heartworld. As such, Heartworld is highly guarded, and access is permitted only to Alkonesterians during the Longing, a once in a lifetime journey that all Alkonesterians make to mourn the breaking of Heartworld. Outside, it is hardly mentioned, but all ships carry the broken world somewhere on their hulls. Alkonesterians are somewhat tolerant of aliens, but Heartworld is never shown to outsiders, and any that wander upon it will be killed.
Government
The Alkonester Confederation is a democracy, with the High Council, the ruling body, consisting of sixteen members, four elected representatives four each planet. On the lower level, much of the bureaucracy is elected as well, including the judges of the supreme court. Voting age is determined by when they journey to Heartworld for the Longing, but outsiders can vote after seven (7) years as a legal resident.
Economy
One of the main starship producers of its sector of space, the Confederation relies much on its shipyard to bring income into its residents. Even so, it has managed to provide several other goods for export, such as mining and terraforming equipment.
Technology
The Alkonester Confederation's technology is relatively advanced, much of it having come from a time where advancement in technology meant victory or death of a world. The military tends to rely on a mix of projectile and energy-based weaponry, with the heavier weapons tending to be projectile based. One of the most powerful pieces of technology that they possess is their FTL drive which has been fine-tuned to a very precise point. Because of this, Alkonester ship can make very accurate mid battle jumps, able to reposition and flank the enemy at their leisure.
Military
The military arm of the confederation is separated into four branches: Navy, Army, Air Force, and Planetary Guard.
Navy:
By far the most powerful branch of the Alkonester Military, the navy is responsible for most of the space based actions within the Confederation. Organised around seven main fleets, the navy provides the main striking force of the Confederation. With powerful battleships, cruisers, and destroyers, this is the true power of the Alkonester Confederation.
Army:
While not as large as the navy, the Confederation's army is still a force to be reckoned with, and should not be underestimated. The army is in charge of all ground troops and operations, and operates in tandem with the planetary guard for planetary defence.
Air Force:
Historically separate from the other branches throughout Alkonester history, with the advent of space flight, the branch had been mostly regulated to planetary defence, as much of the branch has been integrated into the navy. However, nowadays the air force serves mainly as the "Special Forces”of the Confederation, manning intelligence outposts and spy submarines throughout the Confederation.
Planetary Defence:
In charge of the defence of Alkonester soil, the planetary guard is the main obstacle to any invasion of the confederation. Sporting mainly defensive warships, this branch operates solely within the confederations territory, manning defence platforms and fleets within the home and colony systems.